Backgammon is game of luck and skills. Player who wants to learn more about the game and improve his or her backgammon preformances , should practice , learn a from expreince, Articles, Forum, try to get as many Backgammon Tips as possible and also should try to follow these Backgammon Guidlines through the games. It is easy to learn backgammon but quite difficult to play it well. A timely backgammon tip can help a player improve his game dramatically - much more than any detailed instructions for backgammon. Once you have mastered the basics of the game you can focus on how to play well.
Most instructions to play backgammon emphasize that it is a game of luck and skill. Once you learn backgammon well you must learn to take risks in your moves. Do not play safe all the time! Even when you are behind in a backgammon game all you sometimes need is one chance to improve your position. So be prepared to put your opponent's checker on the bar by getting all your checkers in your home board! These special instructions to play backgammon will improve your game remarkably. The 4th and 5th points on both sides are the most crucial ones to hold. Try and hold them early in the game. The 7th point which is the bar point is also very important as some astute instructions for backgammon will emphasize. While bearing off, do not try and reduce the gaps on the home board- just bear off the checkers according to the numbers.
- When you are behind in the game you are actually waiting for one chance to improve your position on the board. This chance can be in a hit you can make on the board. It would be better then, to arrange all of your checkers in your home board to be ready for the opponent's checker on the bar.
- The 4th and the 5th point on the both sides of the board are extremely important and you need to fight in holding them in early stages of the game.
- The bar point ( the 7th point) is extremely important as well. However point 4 and 5 are even more important and you need to prefer them first.
- When you are leading on the board it is time to break contact and run for you home board without letting the opponent chances to hit your checkers.
- When you are bearing off it is advised to use all the numbers to bear checkers off instead of moving them on your home board in trying to close the gaps.
- If you are back in a match game 5/3 and your opponent is doubling, you have nothing to lose by redoubling again to 4. If you win this game you will win the whole match.
- When you are playing against anchor it is better to arrange all your checkers evenly on your board, especially on the high numbers during the bearing off process. In that way you will not leave a blot if you get a high number double.
- When you have to play a loose man, it is better to make it on the opponent's side of the board than to have a blot on your home board that can be hit. In the worst case you will be hit on the opponent's board and not in your home board.
- In a match play when you are 2 points away, it is better to go for a gammon win and not using the doubling cube.
- The best time to offer a double is when you think your opponent will refuse to one.
- Try to have a strategy in the game and consider it all the time, but it is better to play with a strategy in your mind and just throwing the dice.
- Anchoring is a very good way to slow and block the opponent's moves. When you are behind in the game, anchoring can be also the only way to get you out of this situation.
- Always consider another 2 possible options before playing. Don't be reckless. If you think about it you might find other better options.
- When you have to leave a blot consider 2 things – the pip count from your opponent's checkers (if it is more than 6 it is better) and the pip count to your other checkers that can be use to close your open checker.
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